23 messages

org.codehaus.boo.scm [All Lists]

2006 August [All Months]

[2301] boo/trunk/src/Boo.Lang/Runtime: BOO-747 - bam...@codehaus.org
[2302] boo/trunk/src/Boo.Lang/Runtime/RuntimeServices.cs: workaround mono bug #79023 - bam...@codehaus.org
[2303] boo/trunk: bin update - bam...@codehaus.org
[2304] boo/trunk/src/Boo.Lang/Runtime/RuntimeServices.cs: workaround for another reflection related mono bug - bam...@codehaus.org
[2305] boo/trunk: bin update - bam...@codehaus.org
[2306] boo/trunk/src/Boo.Lang.CodeDom: * Fixed Boo.Lang.CodeDom project file -- who broke it? Only The Shadow knows. - bet...@codehaus.org
[2307] boo/trunk/src/Boo.Lang.CodeDom/Boo.Lang.CodeDom.csproj: * Tweaked Boo.Lang.CodeDom.csproj by hand to work around new #dev2 bug (?). - bet...@codehaus.org
[2308] boo/trunk/src/Boo.Lang.CodeDom: * replace Boo.Lang.CodeDom.csproj with Boo.Lang.CodeDom.booproj (where did the csproj file come from?!) - bet...@codehaus.org
[2309] boo/trunk/tests/testcases/regression: BOO-748 - bam...@codehaus.org
[2310] boo/trunk: bin update - bam...@codehaus.org
[2311] boo/trunk/src/Boo.Lang/Runtime: dynamic implicit conversions for duck typed expressions - bam...@codehaus.org
[2312] boo/trunk: bin update - bam...@codehaus.org
[2313] boo/trunk/src/Boo.Lang.Compiler/Steps/EmitAssembly.cs: unity needs to be able to customize how runtime duck implicit casts are implemented - bam...@codehaus.org
[2314] boo/trunk: bin update - bam...@codehaus.org
[2315] boo/trunk/src/Boo.Lang.Compiler/Steps/ProcessMethodBodies.cs: OnForStatement might need to be processed differently in UnityScript - bam...@codehaus.org
[2316] boo/trunk: bin update - bam...@codehaus.org
[2317] boo/trunk/src/Boo.Lang.Compiler/Steps/ProcessMethodBodies.cs: expose other ForStatement related methods to derived classes - bam...@codehaus.org
[2318] boo/trunk: bin update - bam...@codehaus.org
[2319] boo/trunk/src/Boo.Lang.CodeDom/BooCodeGenerator.boo: CodeMethodReturnStatement.Expression can be null. - bet...@codehaus.org
[2320] boo/trunk/src/Boo.Lang/Runtime/RuntimeServices.cs: ValueTypeChange not used by boo (moved to UnityScript.Lang) - bam...@codehaus.org
[2321] boo/trunk: bin update - bam...@codehaus.org
[2322] boo/trunk/src/Boo.Lang/Runtime/RuntimeServices.cs: ValueTypeChange is still necessary for backwards compatibilty - bam...@codehaus.org
[2323] boo/trunk/bin: bin update - bam...@codehaus.org