| From | Sent On | Attachments |
|---|---|---|
| Roman Haefeli | Feb 27, 2007 3:19 pm | |
| cyrille henry | Feb 27, 2007 3:43 pm | |
| Roman Haefeli | Feb 28, 2007 1:08 am | |
| IOhannes m zmoelnig | Feb 28, 2007 5:45 am | |
| cyrille henry | Feb 28, 2007 5:53 am | |
| Kyle Klipowicz | Feb 28, 2007 7:05 am | |
| Frank Barknecht | Feb 28, 2007 7:25 am | |
| chris clepper | Feb 28, 2007 7:47 am | |
| cyrille henry | Feb 28, 2007 8:04 am | |
| cyrille henry | Feb 28, 2007 8:15 am | |
| Roman Haefeli | Feb 28, 2007 2:23 pm | |
| Roman Haefeli | Feb 28, 2007 2:35 pm | |
| Roman Haefeli | Feb 28, 2007 2:53 pm | |
| cyrille henry | Feb 28, 2007 3:08 pm | |
| Chris McCormick | Feb 28, 2007 6:28 pm | |
| Roman Haefeli | Feb 28, 2007 6:34 pm | .pd |
| cyrille henry | Mar 1, 2007 2:18 am | |
| Roman Haefeli | Mar 1, 2007 3:28 am | |
| cyrille henry | Mar 1, 2007 3:39 am |
| Subject: | [PD] [Gem]: gem-pointer and [list] OR slow [repeat] | |
|---|---|---|
| From: | Roman Haefeli (redu...@yahoo.de) | |
| Date: | Feb 27, 2007 3:19:48 pm | |
| List: | at.iem.pd-list | |
hi all
it's a known trick to use [repeat] from zexy in a gem render chain to produce funny effects and to multiply the rendering of the attached objects. the problem i have here, is that i use a [repeat] with a very high iteration number (>1000). after the [repeat 1000] some stuff is calculated and read from tables and then sent to gem-objects on each iteration. this works well, but on each render-cycle i get a short dropout. i use the default framerate of 20, that should make 50ms per frame, but with [realtime] i measure around 70ms. i could live with that, but i thought that this could be optimized. it's the concept of pd, that when a message is triggered, it gets completely processed in the same dsp-cycle. but when working with gem, this makes absolutely no sense, since the time between each render cycle is much higher (50ms in my case). that's why i wanted to build a slow repeat with [until] and [list], so that i can spread the 1000 iterations over the whole 50ms. unfortunately it is not possible to store a gem pointer with [list]. when i connect a [gemhead] to the right inlet of a [list] and turn rendering on, pd immediately crashes (at least here, i didn't test on other computers). i tried also to bang 'manually' the [gemhead] instead, but then the iterations don't have any effect (no objects are multiplied).
is there any way to store a gem pointer? or is there another way of producing slow repeats of a gem pointer?
any help appreciated!
roman
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