I've managed to get my patches to use less objects, and more messages.
Problem I have now is storing data in an organized way.
Basically the system I'm working on needs to store the RGB hists of many
images (10,000 ideally, RAM permitting). RGB hists are concatenated into
tables of 768 elements each.
What is the best way to deal with this number of tables? There are the
usual thoughts of using dynamic patching and such, but really I'd like a
more elegant solution.
Has anyone worked on something like a multi-table or nested table?
I could put everything in one giant table, but each chunk needs to be a
list in the end and it seems to be iterating over a section of the table
to dump it as a list would be a lot slower than using [tabdump].
Just wondering if anyone has any suggestions.
I've already mentioned my wish to have a generic storage system (similar
to data-structures but independent of any graphical representation) namely:
tables of floats (done), tables of symbols, and most importantly tables