atom feed26 messages in org.blender.bf-committers[Bf-committers] Current state of Blen...
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Daniel StokesApr 21, 2016 3:07 pm 
Paweł ŁyczkowskiApr 21, 2016 3:28 pm 
Daniel StokesApr 21, 2016 4:49 pm 
Jacob MerrillApr 21, 2016 8:40 pm 
Ton RoosendaalApr 22, 2016 1:50 am 
Fabien DevauxApr 22, 2016 3:00 am 
Doeke WartenaApr 22, 2016 4:08 am 
Owen Hogarth IIApr 22, 2016 4:49 am 
Rain GloomApr 22, 2016 5:34 am 
Duaret Ramos SapoApr 22, 2016 5:37 am 
homacApr 22, 2016 1:39 pm 
KnappApr 22, 2016 3:08 pm 
Fabien DevauxApr 23, 2016 3:16 am 
hewi jupamaApr 28, 2016 4:59 am 
Ton RoosendaalApr 28, 2016 5:13 am 
Ton RoosendaalApr 28, 2016 5:17 am 
blubee blubeemeApr 28, 2016 5:19 am 
Doeke WartenaApr 28, 2016 6:38 am 
IchthyostegaApr 28, 2016 9:04 am 
TARDIS MakerApr 28, 2016 9:11 am 
José RicarteApr 28, 2016 10:13 am 
Harley AchesonApr 28, 2016 10:41 am 
Dahlia TrimbleApr 28, 2016 11:38 am 
IchthyostegaApr 28, 2016 5:55 pm 
IchthyostegaApr 28, 2016 5:58 pm 
KnappMay 6, 2016 7:49 am 
Subject:[Bf-committers] Current state of Blender's user experience
From:Daniel Stokes (kupo@gmail.com)
Date:Apr 21, 2016 3:07:36 pm
List:org.blender.bf-committers

Greetings,

I recently came across this thread on the gamedev sub Reddit: https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/

In that thread are several unfavorable opinions about Blender, mostly about its UI/UX. I thought we had moved past the opinion of Blender's UI being terrible during the 2.5 time frame, so I was a bit surprised to see several complaints about it. Unfortunately, there are not a lot of specific complaints other than "it is not the same as Maya/Max".

I was curious what others on this mailing list thought about the current state of Blender's user experience, if something should be done to improve it, and what could be done to improve it.