as I found out when browsing the mailinglist archives, this has been asked
before, but not answered:
When running quake-x11 from the quakeforge port, everything's fine (except
the framerate/resolution). quake-sdl works, too. However, when I start
quake-gl, I get the following:
/dev/dsp: Invalid argument
Could not set /dev/dsp to stereo=2S_Startup: SNDDMA_Init failed.
Since the same sound ioctls are made, this is a little puzzling. What
happens if you force the sound device parameters, e.g.
b) -sndstereo -sndspeed 11025
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