| From | Sent On | Attachments |
|---|---|---|
| Daniel Salazar - 3Developer.com | Apr 27, 2010 5:59 pm | |
| Matt Ebb | Apr 27, 2010 6:17 pm | |
| Benjamin Tolputt | Apr 27, 2010 7:09 pm | |
| Benjamin Tolputt | Apr 27, 2010 7:25 pm | |
| Matt Ebb | Apr 27, 2010 7:32 pm | |
| Benjamin Tolputt | Apr 27, 2010 7:57 pm | |
| Campbell Barton | Apr 28, 2010 1:03 am | |
| Daniel Salazar - 3Developer.com | Apr 28, 2010 1:14 am | |
| Remo Pini | Apr 28, 2010 1:34 am | |
| Benjamin Tolputt | Apr 28, 2010 2:36 am | |
| horace grant | Apr 28, 2010 4:28 am | |
| Benjamin Tolputt | Apr 28, 2010 7:05 am | |
| horace grant | Apr 28, 2010 7:56 am | |
| Remo Pini | Apr 28, 2010 8:32 am | |
| Nery Chucuy | Apr 28, 2010 8:41 am | |
| Raul Fernandez Hernandez | Apr 28, 2010 8:58 am | |
| male...@licuadorastudio.com | Apr 28, 2010 9:30 am | |
| Bassam Kurdali | Apr 28, 2010 9:55 am | |
| Raul Fernandez Hernandez | Apr 28, 2010 10:58 am | |
| Makslane Rodrigues | Apr 28, 2010 1:52 pm | |
| horace grant | Apr 28, 2010 2:28 pm | |
| Matt Ebb | Apr 28, 2010 2:34 pm | |
| Charles Wardlaw | Apr 28, 2010 2:58 pm | |
| Makslane Rodrigues | Apr 28, 2010 3:15 pm | |
| Tom M | Apr 28, 2010 3:16 pm | |
| Ruslan Merkulov | Apr 28, 2010 4:33 pm | |
| Charles Wardlaw | Apr 28, 2010 5:09 pm | |
| joe | Apr 28, 2010 5:21 pm | |
| Benjamin Tolputt | Apr 28, 2010 5:31 pm | |
| Ruslan Merkulov | Apr 28, 2010 5:40 pm | |
| Benjamin Tolputt | Apr 28, 2010 6:44 pm | |
| Martin Poirier | Apr 28, 2010 8:01 pm | |
| amrp...@gmail.com | Apr 28, 2010 8:27 pm | |
| Charles Wardlaw | Apr 28, 2010 8:44 pm | |
| Benjamin Tolputt | Apr 28, 2010 8:56 pm | |
| Martin Poirier | Apr 28, 2010 9:02 pm | |
| §ĥřïñïďĥï Ŗäö | Apr 28, 2010 9:03 pm | |
| Harley Acheson | Apr 28, 2010 9:31 pm | |
| Benjamin Tolputt | Apr 28, 2010 11:22 pm | |
| Ruslan Merkulov | Apr 29, 2010 12:10 am | |
| Tony Mullen | Apr 29, 2010 3:08 am | |
| Kevin Roy | Apr 29, 2010 3:30 am | |
| Charles Wardlaw | Apr 29, 2010 3:39 am | |
| horace grant | Apr 29, 2010 5:03 am | |
| Thomas Dinges | Apr 29, 2010 5:13 am | |
| Martin Poirier | Apr 29, 2010 5:57 am | |
| Benjamin Tolputt | Apr 29, 2010 5:58 am | |
| (Ry)akiotakis (An)tonis | Apr 29, 2010 6:13 am | |
| Charles Wardlaw | Apr 29, 2010 6:16 am | |
| Raul Fernandez Hernandez | Apr 29, 2010 6:35 am | |
| Charles Wardlaw | Apr 29, 2010 6:41 am | |
| Benjamin Tolputt | Apr 29, 2010 6:46 am | |
| Benjamin Tolputt | Apr 29, 2010 7:11 am | |
| Raul Fernandez Hernandez | Apr 29, 2010 8:10 am | |
| Knapp | Apr 29, 2010 8:54 am | |
| Michael Judd | Apr 29, 2010 10:55 am | |
| Martin Poirier | Apr 29, 2010 10:59 am | |
| Michael Judd | Apr 29, 2010 11:13 am | |
| Michael Fox | Apr 29, 2010 3:26 pm | |
| Benjamin Tolputt | Apr 29, 2010 4:41 pm | |
| Benjamin Tolputt | Apr 29, 2010 4:46 pm | |
| Benjamin Tolputt | Apr 29, 2010 5:03 pm | |
| Martin Poirier | Apr 29, 2010 5:08 pm | |
| Benjamin Tolputt | Apr 29, 2010 5:09 pm | |
| horace grant | Apr 29, 2010 5:26 pm | |
| Ken Hughes | Apr 29, 2010 5:47 pm | |
| Ken Hughes | Apr 29, 2010 5:52 pm | |
| Ken Hughes | Apr 29, 2010 5:54 pm | |
| Benjamin Tolputt | Apr 29, 2010 5:55 pm | |
| Benjamin Tolputt | Apr 29, 2010 5:57 pm | |
| Benjamin Tolputt | Apr 29, 2010 6:13 pm | |
| Roger Wickes | Apr 29, 2010 6:13 pm | |
| Benjamin Tolputt | Apr 29, 2010 6:25 pm | |
| Michael Judd | Apr 29, 2010 6:39 pm | |
| Benjamin Tolputt | Apr 29, 2010 6:58 pm | |
| Martin Poirier | Apr 29, 2010 7:22 pm | |
| Benjamin Tolputt | Apr 29, 2010 9:24 pm | |
| Campbell Barton | Apr 29, 2010 9:46 pm | |
| Michael Judd | Apr 29, 2010 9:48 pm | |
| Benjamin Tolputt | Apr 29, 2010 11:28 pm | |
| Luke Frisken | Apr 30, 2010 2:01 am | |
| Roger Wickes | Apr 30, 2010 4:52 am | |
| Ton Roosendaal | Apr 30, 2010 5:06 am | |
| Jason Wilkins | Apr 30, 2010 10:54 am | |
| jonathan d p ferguson | Apr 30, 2010 11:56 am | |
| Benjamin Tolputt | Apr 30, 2010 5:39 pm | |
| Ruslan Merkulov | Apr 30, 2010 7:04 pm | |
| Jason Wilkins | Apr 30, 2010 7:52 pm | |
| Tom M | Apr 30, 2010 8:06 pm | |
| Benjamin Tolputt | Apr 30, 2010 11:20 pm | |
| Benjamin Tolputt | Apr 30, 2010 11:23 pm | |
| Jason W. | Apr 30, 2010 11:43 pm | |
| jsplifer | May 1, 2010 1:45 am | |
| horace grant | May 1, 2010 8:38 am |
| Subject: | Re: [Bf-committers] "Security" gets in the way | |
|---|---|---|
| From: | Benjamin Tolputt (btol...@internode.on.net) | |
| Date: | Apr 29, 2010 6:25:48 pm | |
| List: | org.blender.bf-committers | |
Ken Hughes wrote:
Of course the "this is impossible with python" can be wrong in the long term; who know what direction python will evolve in the next 2-3 years. But trying to find a python solution right now, with what we have, is impossible.
Bingo. Glad I'm not the only one saying this. We may not agree on the final solution (or that we choose to not have one), but I'm glad that the technical realities are being agreed on. The most frustrating thing in any debate isn't being disagree with on the final answer, it is having to correct people on the facts that make up the debate foundation.
Case in point - it is impossible with current versions of Python to secure the loading/rendering of a Blender scene whilst also allowing Python to be embedded in said scene (in constraints, rigs, etc). This is a *fact* given current implementations of Python.
I have to agree with what someone posted earlier: if someone is convinced this (a secure solution) can be done with the existing Python 3.1, they need to code up a proof-of-concept to shut up everyone who says it can't be done. Otherwise everyone is just filling up a useful mailing list with spam.
Another good point. I've been browsing the code whilst the debate has "raged" and the amount of work to move Blender to any other language is phenomenal! If a solution using the standard Python library can be found - I'd be VERY happy to use it. I am not saying Python is bad - it is a very good, mature, and flexible language/platform. It's a little "heavy" for embedding in my projects (and there are thread locking issues); but I use it all the time for data processing tasks. That said, it is *by design* unable to be secured in the way Blender requires if one is going to allow Python expressions in a scene file.
I doubt anyone is going to want to look at replacing Python unless there is some nod from the core developers as to it being allowed consideration for trunk. However, a patch to Blender that allows it to be secured whilst still using Python would likely be accepted without much hassle at all. It would be a "bug fix" as compared to an application-wide refactor.
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