6 messages in com.perforce.perforce-user[p4] Re: Large amounts of Binary data...
FromSent OnAttachments
Kearney, Greg01 May 2000 12:24 
Boleslaw Ciesielski02 May 2000 07:19 
Pascal Menoud02 May 2000 07:33 
Kearney, Greg02 May 2000 10:02 
Meyer, Maurice02 May 2000 10:22 
Scott Blachowicz02 May 2000 13:58 
Subject:[p4] Re: Large amounts of Binary data and archiving....
From:Scott Blachowicz (sco@sabmail.rresearch.com)
Date:05/02/2000 01:58:42 PM
List:com.perforce.perforce-user

"Kearney, Greg" <GKearney at maxis.com> wrote:

Do you really have 50GB of data which change from one version to the next?

Depends what you call a version. Generally, over the life of the project the data will migrate in much the same manner as source code does. An average is probably ~4 revisions; however, other files may get 10s of revisions. ... But even with this model eventually the disk space will run out.

Several people have gotten back suggesting removing the .gz files for the back revs. This seems like a reasonable work around. So will probably do a veriation off of this.

But, Perforce's binary file storage can already do compression. I don't know if the compression is smart enough to avoid storing something compressed if the compression process makes the file bigger. Check out this command:

p4 help filetypes

for a description of the different file types. Also...I would GUESS that you could delete the individual files out the server's depot directory tree. Binary files are stored one file per revision, I believe. I doubt that it would hurt anything (aside from your ability to retrieve those revisions) to just delete the revisions you know you don't need any more. But...I've never done that, standard disclaimers applied, it's your foot and your gun if you hit your foot...:-)).