atom feed17 messages in org.freebsd.freebsd-multimediaRe: xquake + sound??
FromSent OnAttachments
Amancio HastyAug 7, 1997 11:13 am 
Kyle MesteryAug 7, 1997 11:37 am 
Amancio HastyAug 7, 1997 12:59 pm 
David NugentAug 10, 1997 8:52 pm 
David NugentAug 10, 1997 8:54 pm 
Amancio HastyAug 10, 1997 9:33 pm 
Amancio HastyAug 10, 1997 9:39 pm 
David NugentAug 11, 1997 2:12 am 
Amancio HastyAug 11, 1997 2:30 am 
Jakob AlvermarkAug 11, 1997 4:02 am 
Stephen RoomeAug 11, 1997 5:36 am 
Amancio HastyAug 11, 1997 9:25 am 
Amancio HastyAug 11, 1997 9:34 am 
Kyle MesteryAug 11, 1997 8:20 pm 
Amancio HastyAug 11, 1997 8:28 pm 
David NugentAug 12, 1997 1:33 am 
Kyle MesteryAug 12, 1997 4:03 am 
Subject:Re: xquake + sound??
From:David Nugent (dav@labs.usn.blaze.net.au)
Date:Aug 11, 1997 2:12:56 am
List:org.freebsd.freebsd-multimedia

S3 Trio64V+ (for quake, configured with a 300x200 modeline)

Not sure why xquake + sound works for you and will try to investigate of why it does work for me with the define "BROKENSB".

Yeah, I thought it a bit strange too, given the earlier comments I read.

Just noticed that you are running at 300x200 and if your cpu can take it you can run at 640x480 .

Sure. Runs ok in all modes up to 1024x768 too. But when you're running fairly intensive apps with quake deathmatch and ctf bots in it, some considerable cpu is used, and 320x200 is definitely better performance wise.

Thats joystick support for doom or xquake 8)

Ah, no, I'm *definitely* a mouse person. :-)

Regards, David