| From | Sent On | Attachments |
|---|---|---|
| Dasa Paddock | Oct 5, 2012 1:18 pm | |
| Gordon Smith | Oct 15, 2012 2:16 pm | |
| Michael Schmalle | Oct 15, 2012 2:25 pm | |
| Michael A. Labriola | Oct 15, 2012 3:19 pm | |
| Thibault Imbert | Oct 15, 2012 5:27 pm | |
| Clint Modien | Oct 17, 2012 10:49 pm | |
| Thibault Imbert | Oct 17, 2012 10:54 pm | |
| Jesus Barquin | Oct 18, 2012 1:56 am | |
| Michael Schmalle | Oct 18, 2012 3:20 am | |
| Michael Schmalle | Oct 18, 2012 3:35 am | |
| Erik de Bruin | Oct 18, 2012 5:33 am | |
| Roland Zwaga | Oct 18, 2012 5:52 am | |
| Paw Suddergaard | Oct 18, 2012 6:05 am | |
| chri...@c-ware.de | Oct 18, 2012 6:11 am | |
| Carlos Rovira | Oct 18, 2012 7:24 am | |
| Roland Zwaga | Oct 18, 2012 7:43 am | |
| Carlos Rovira | Oct 18, 2012 8:07 am | |
| Omar Gonzalez | Oct 18, 2012 8:23 am | |
| Michael Schmalle | Oct 18, 2012 8:31 am | |
| Omar Gonzalez | Oct 18, 2012 8:39 am | |
| Omar Gonzalez | Oct 18, 2012 8:47 am | |
| Michael Schmalle | Oct 18, 2012 8:51 am | |
| Michael Schmalle | Oct 18, 2012 9:14 am | |
| Erik de Bruin | Oct 18, 2012 9:45 am | |
| Thibault Imbert | Oct 18, 2012 11:16 am | |
| Alex Harui | Oct 18, 2012 11:25 am | |
| Roland Zwaga | Oct 18, 2012 11:26 am | |
| Michael A. Labriola | Oct 18, 2012 11:35 am | |
| Clint Modien | Oct 18, 2012 11:44 am | |
| Clint Modien | Oct 18, 2012 11:50 am | |
| Roland Zwaga | Oct 18, 2012 11:50 am | |
| Alex Harui | Oct 18, 2012 11:58 am | |
| Alex Harui | Oct 18, 2012 11:58 am | |
| Michael Schmalle | Oct 18, 2012 1:13 pm | |
| Thibault Imbert | Oct 18, 2012 2:00 pm | |
| Clint Modien | Oct 18, 2012 2:25 pm | |
| Gordon Smith | Oct 18, 2012 2:29 pm | |
| Michael Schmalle | Oct 18, 2012 2:54 pm | |
| Gordon Smith | Oct 18, 2012 2:55 pm | |
| Om | Oct 18, 2012 3:00 pm | |
| Clint Modien | Oct 18, 2012 3:14 pm | |
| Thibault Imbert | Oct 18, 2012 3:15 pm | |
| Michael A. Labriola | Oct 18, 2012 3:18 pm | |
| Gordon Smith | Oct 18, 2012 3:18 pm | |
| Gordon Smith | Oct 18, 2012 3:22 pm | |
| Michael Schmalle | Oct 18, 2012 3:24 pm | |
| Gordon Smith | Oct 18, 2012 3:34 pm | |
| Michael A. Labriola | Oct 18, 2012 3:37 pm | |
| Gordon Smith | Oct 18, 2012 3:38 pm | |
| Michael Schmalle | Oct 18, 2012 3:46 pm | |
| Gordon Smith | Oct 18, 2012 3:46 pm | |
| Michael Schmalle | Oct 18, 2012 3:48 pm | |
| Om | Oct 18, 2012 3:51 pm | |
| Michael A. Labriola | Oct 18, 2012 3:56 pm | |
| Michael Schmalle | Oct 18, 2012 4:02 pm | |
| Michael A. Labriola | Oct 18, 2012 4:06 pm | |
| Gordon Smith | Oct 18, 2012 4:11 pm | |
| Carlos Rovira | Oct 18, 2012 4:16 pm | |
| Michael Schmalle | Oct 18, 2012 4:24 pm | |
| Gordon Smith | Oct 18, 2012 4:27 pm | |
| Thibault Imbert | Oct 18, 2012 4:30 pm | |
| Michael Schmalle | Oct 18, 2012 4:32 pm | |
| sébastien Paturel | Oct 19, 2012 5:09 am | |
| sébastien Paturel | Oct 19, 2012 5:58 am | |
| superabe superabe | Oct 19, 2012 6:59 am | |
| Charles Monteiro | Oct 19, 2012 7:20 am | |
| sébastien Paturel | Oct 19, 2012 7:46 am | |
| sébastien Paturel | Oct 19, 2012 8:35 am | |
| Alex Harui | Oct 19, 2012 9:24 am | |
| Omar Gonzalez | Oct 19, 2012 9:26 am | |
| sébastien Paturel | Oct 19, 2012 10:00 am | |
| Gordon Smith | Oct 19, 2012 10:02 am | |
| superabe superabe | Oct 19, 2012 10:48 am | |
| Chema Balsas | Oct 19, 2012 12:10 pm | |
| Michael Schmalle | Oct 19, 2012 12:18 pm | |
| Gordon Smith | Oct 19, 2012 12:57 pm | |
| Gordon Smith | Oct 19, 2012 1:02 pm | |
| Omar Gonzalez | Oct 19, 2012 4:05 pm | |
| sébastien Paturel | Oct 20, 2012 6:08 am | |
| Gordon Smith | Oct 22, 2012 10:33 am | |
| Michael A. Labriola | Oct 22, 2012 10:39 am | |
| Gordon Smith | Oct 22, 2012 10:52 am | |
| Kevin Newman | Oct 22, 2012 10:55 am | |
| Michael A. Labriola | Oct 22, 2012 11:06 am | |
| Michael A. Labriola | Oct 22, 2012 11:07 am | |
| Gordon Smith | Oct 22, 2012 12:42 pm | |
| Michael Schmalle | Oct 22, 2012 1:31 pm | |
| Gordon Smith | Oct 22, 2012 1:34 pm | |
| Michael Schmalle | Oct 22, 2012 1:53 pm | |
| Chema Balsas | Oct 22, 2012 5:27 pm | |
| Chema Balsas | Oct 23, 2012 1:21 am | |
| Michael Schmalle | Oct 23, 2012 3:47 am | |
| 46 later messages | ||
| Subject: | Re: ASC 2.0 and Falcon | |
|---|---|---|
| From: | Thibault Imbert (timb...@adobe.com) | |
| Date: | Oct 18, 2012 3:15:56 pm | |
| List: | org.apache.incubator.flex-dev | |
Hi Om,
The rendering architecture of the new runtime is Stage3D only. So essentially, there is not "native" DisplayObject. So your framework needs to leverage Stage3D, just like iOS is leveraging OpenGL for their components UI.
That's why we have been funding Starling to help people transition to a full Stage3D model. Recently, the community has created a drawing API extension for Starling: http://www.bytearray.org/?p=4832 and a few weeks back a skeleton bones extension was also created to create complex animations on top of Starling: https://github.com/DragonBones/SkeletonAnimationFramework. All of that is open source, you can fork it, create extensions, etc.
Feathers is the right model and approach, lightweight UI framework on top of Starling (which does all the Stage3D work behind the scenes).
Keep in mind Feathers "vision" is not to replace Flex, it is a lightweight UI framework for Uis in games, developed by a Flex developer who wanted to have some of the power of Flex (skinning, productivity) without reproducing the same mistakes as Flex (lots of dependencies and display list based).
Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, Compiler) | Monocle | adobe systems gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org <http://bytearray.org/> | @thibault_imbert
On 10/18/12 3:01 PM, "Om" <bigo...@gmail.com> wrote:
Just a heads up, given the architecture changes of the next-gen runtime, Flex will not be able to run in it. I would "highly" recommend you guys having a look at Feathers (work from Josh Tynjala - feathersui.com) on top of Starling, which will run beautifully in our next runtime.
Could you please give us some technical details as to why Flex wont be able to run in the new runtime? This would help us figure out what we can/need to do given where we are currently.
Of course, any other information you can provide to help us move Flex towards Stage3D/Starling would be beneficial.
Thanks, Om
On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle <apa...@teotigraphix.com>wrote:
Quoting Thibault Imbert <timb...@adobe.com>:
Hi Mike,
This is true, but ASC is already moving to ASNext targeting the next generation runtime which is targeting game developers. So our resources are assigned to that and the time we have to take ASC 2.0 changes to Falcon, are limited. Gordon will bring key/showstopper bugs fixed in ASC 2.0 to Falcon, we cannot commit to anything more.
Just a heads up, given the architecture changes of the next-gen runtime, Flex will not be able to run in it. I would "highly" recommend you guys having a look at Feathers (work from Josh Tynjala - feathersui.com) on top of Starling, which will run beautifully in our next runtime.
I have just started working with Josh and this component architecture, it is very nice. I spoke of feathers earlier today and was talking with Josh about MXML support.
So your saying there needs to be a component framework developed that will run in the new architecture to be cross compatible? I don't quite understand what you are saying.
Mike
Some videos:
http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=youtu.**be&hd=1<htt p://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be&hd=1>
Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, Compiler) | Monocle | adobe systems gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org <http://bytearray.org/> | @thibault_imbert
On 10/18/12 11:36 AM, "labr...@digitalprimates.net" <labr...@digitalprimates.net> wrote:
We have no plans keeping ASC 2.0 (and above) in sync with Falcon, as I
said previously, today the compilers are different projects and targeting two different audiences.
Yeh, we totally get why parsing the AS language and generating bytecode will be very different for the game market. I can't imagine the amount of time you guys are spending on the differences in for loops alone....
Mike
-- Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com http://blog.teotigraphix.com





