The nvidia driver that's part of XF86 4.0.x (nv_drv.o) works fine for
2D, but it doesn't do 3D/DRI/Xv. The only way to get hardware
acceleration is to use utah-glx with XF 3.3.6, or to use nvidia_drv.o
(not nv_drv.o) + nvidia's kernel module.
Does nvidia_drv.o really _requieres_ the kernel module to put
_something_ on the screen (do you have tried it yourself)?
I didn't have the PI description about the architecture here, but if I
remember correctly there are two ways to put 3D on the screen. A way
which uses DMA and a way without DMA.
I'm pretty sure. If I recall correctly, Nvidia's driver (nvidia_drv.o)
doesn't use DRI, but instead uses their own kind of DRI through their
Mark Vojkovich <mvoj...@nvidia.com> would probably be the best person
to ask about this, since he maintains both nv_drv.o (XF86) and
nvidia_drv.o (Nvidia's driver).
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