In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
got those uv mapped bitmaps onto geometry within gem? Do you just include
the bmp in the same folder with the obj and mtl?
On 3/2/07, Malte Steiner <stei...@block4.com> wrote:
I made a while ago a 4 part wingstutorial which might help. Wings is
great for lowpoly modelling , read realtime 3D objects.
media art + development
2.3. DJ together with Xyramat at The Thing Party, Buttclub Hamburg
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