3 messages in com.perforce.perforce-user[p4] Revisioning directory trees
FromSent OnAttachments
Doug Quist13 Jun 2001 09:39 
Doug Quist13 Jun 2001 11:55 
Stephen Vance13 Jun 2001 14:29 
Subject:[p4] Revisioning directory trees
From:Doug Quist (qui@nvidia.com)
Date:06/13/2001 11:55:35 AM
List:com.perforce.perforce-user

I would prefer that it treats the directory as a single entity, not as a holder for a bunch of stuff that is revision individually.

When you edit it, you edit it and ALL it contains, you're not just doing an edit on all the stuff inside.

Am I being clear on the nuance here?

-----Original Message----- From: Robert Cowham [mailto:robert at vaccaperna.co.uk] Sent: Wednesday, June 13, 2001 10:57 AM To: Doug Quist Subject: RE: [p4] Revisioning directory trees

And what's wrong with:

p4 edit * OR p4 edit //depot/somepath/* OR even p4 edit ...

or is that too much?!

-----Original Message----- From: perforce-user-admin at perforce.com [mailto:perforce-user-admin at perforce.com]On Behalf Of Doug Quist Sent: Wednesday, June 13, 2001 05:40 To: 'perforce-user at perforce.com' Subject: [p4] Revisioning directory trees

Anyone written any wrappers that allow you to manage a directory tree as if it was a perforce entity?

p4directory edit <dir> p4directory sync <dir> p4directory add <dir> p4directory revert <dir> etc...