3 messages in com.googlegroups.android-challengeRe: Resources for Visual U.I. designers?| From | Sent On | Attachments |
|---|---|---|
| luckydroid | 22 Feb 2008 09:02 | |
| Zach Hobbs | 23 Feb 2008 16:37 | |
| luckydroid | 23 Feb 2008 21:37 |
| Subject: | Re: Resources for Visual U.I. designers?![]() |
|---|---|
| From: | luckydroid (exce...@gmail.com) |
| Date: | 02/23/2008 09:37:08 PM |
| List: | com.googlegroups.android-challenge |
Thanks very much, Zach. I will check that stuff out.
On Feb 23, 4:37 pm, Zach Hobbs <ho....@helloandroid.com> wrote:
Hey Mac,
Here are a couple of suggestions that might help:
1. Download the SDK and run "emulator.exe" in the tools folder (extension might be different if on Mac/Linux). This will let you play with the phone. Check out the "API Demos" program and you will be able to see many of the widgets that can be used and the general look and feel so far.
2. Playing with Droid Draw might help. DroidDraw is a UI design tool for android that will create the code for the UI using drag and drop widgets. I havne't used it much, so I can't comment on how useful it is for creating advanced layouts, but you can take a look athttp://www.droiddraw.org/
Also, you say UI design would be different for an Android phone verses a Razr type of phone, but that is not true. Google's goal for Android is to have it available on the high end smart phones and the cheap/free type of phones. They have said that the widgets currently included are optimized for touch screens and that there would probably be a UI update for non-touchscreen phones...
Good luck!
--
Zach Hobbs HelloAndroid.com Android OS news, tutorials, downloads
On Friday 22 February 2008 12:02:28 luckydroid wrote:
Hello All (and Google Folks in particular),
I'm a designer and trying to determine how to work most effectively with my programmer teammate. My focus is purely content and front-end. Is there a resource where I could learn about designing (front end visual u.i.) for smart phones running Android? (Because obviously the approach will be very different than say, designing for a Razr-type phone).
Even just a list of possibilities and features available for the first phase of the challenge would be v. useful for designers (examples: using touch screen in our apps, making parts of the interface vertical/ tipped, what parts of the Android interface should be considered in your layout so there is is no buttons overlapping or incompatibilities between the app U.I. and the OS, what can be graphical and what graphics formats are best for final delivery to the back-end, video integration, etc).
This would be a valuable resource for designers and content developers who are excited, like me, to design for Android and want all the information to do the best apps possible within the time frame. If there is no such document, maybe you could draft one for each phase called "Visual U.I. Design Considerations for Android: Android Challenge Phase1" and so on.
If it could be edited over time as new design, and rich media features are added, that would be great. I would be happy to help in this effort. If I get some feedback on this, maybe I'll start a google group for Android designers.
Thank you.




