| From | Sent On | Attachments |
|---|---|---|
| Thomas Mayer | Jan 31, 2007 11:36 am | |
| Chris McCormick | Jan 31, 2007 3:46 pm | |
| carmen | Jan 31, 2007 8:47 pm | |
| Jamie Bullock | Feb 1, 2007 1:20 am | |
| Thomas Mayer | Feb 1, 2007 11:40 am | |
| patrick | Feb 1, 2007 11:54 am | |
| carmen | Feb 1, 2007 12:01 pm | |
| carmen | Feb 1, 2007 12:08 pm | |
| Michael Garrett | Feb 1, 2007 4:07 pm | |
| Thomas Mayer | Feb 1, 2007 5:39 pm | |
| Patco | Feb 1, 2007 10:55 pm | |
| David Powers | Feb 1, 2007 11:20 pm | |
| padawan12 | Feb 2, 2007 3:50 am | |
| Yves Degoyon | Feb 2, 2007 5:38 am | |
| Steffen | Feb 2, 2007 6:06 am | |
| Kyle Klipowicz | Feb 2, 2007 7:42 am | |
| Patco | Feb 2, 2007 8:08 am | |
| carmen | Feb 2, 2007 10:55 am | |
| Thomas Mayer | Feb 2, 2007 11:38 am | |
| David Powers | Feb 2, 2007 12:09 pm | |
| Patco | Feb 2, 2007 12:48 pm | |
| robbert van hulzen | Feb 5, 2007 10:42 am | |
| Erich Berger | Feb 7, 2007 5:27 am | |
| padawan12 | Feb 8, 2007 2:22 am |
| Subject: | Re: [PD] Live Apectrum Analyzer | |
|---|---|---|
| From: | David Powers (cybo...@gmail.com) | |
| Date: | Feb 2, 2007 12:09:34 pm | |
| List: | at.iem.pd-list | |
On 2/2/07, Patco <mega...@yahoo.fr> wrote:
David Powers a écrit : A noise is usually a sound that is not elegant enough for being considerated in a pretty composition unless it's concrete music, or maybe electroacoustic music, from my own point of view.
Metasynth and Coagula (a free program that does this on winXP) both make a lot of interesting sounds, of which "noise" would only by one potential.
They both make interesting sounds indeed, but at the end we don't really feel the relation between the image and the sound, it's like taking a synth a touching all the buttons until a cool sound comes out.
Well, first, I don't know what a "pretty composition" is, but I guess in most of the electronic stuff I listen to, the noise ratio is high (experimental, glitch, minimal techno/house, IDM, free improv). That includes the electro-acoustic stuff. I guess I take it as a given that the world generally, and the music world along with it, have become much noisier in the last 100 years.
Second, if you paint directly in Coagula, it is very easy to understand the relationship between the visual painting and the sound. In fact, I have done sound design in it, that would be quite difficult to do through traditional audio processes, and it can be done very intuitively and quickly. However, you are basically only dealing with band limited noise and sine waves in that program. Variable waveforms, even from wavetables, and perhaps FM, would greatly expand the timbral possibilities.
Crazy idea along this line: what if you could compose in graphic "layers" ala Photoshop, with FM occurring where the layers overlap?
~David





