atom feed12 messages in org.blender.bf-committersRe: [Bf-committers] UTF8 text input s...
FromSent OnAttachments
Brecht Van LommelNov 1, 2011 4:58 pm 
Campbell BartonNov 1, 2011 6:34 pm 
Alexandr KuznetsovNov 1, 2011 7:08 pm 
Campbell BartonNov 1, 2011 9:26 pm 
Jens VerwiebeNov 2, 2011 12:57 am 
Campbell BartonNov 2, 2011 2:40 am 
Jens VerwiebeNov 2, 2011 3:41 am 
Campbell BartonNov 2, 2011 3:56 am 
Jens VerwiebeNov 2, 2011 4:08 am 
KnappNov 2, 2011 4:10 am 
Jens VerwiebeNov 2, 2011 4:11 am 
Dalai FelintoNov 18, 2011 5:09 pm 
Subject:Re: [Bf-committers] UTF8 text input status (on OS X)
From:Jens Verwiebe (in@jensverwiebe.de)
Date:Nov 2, 2011 3:41:54 am
List:org.blender.bf-committers

I tested the patch but it changed nothing for me on OSX.

BTW: pasting ÖÄÜ from a texteditor worked also before, so still unsure about the real background of the problem.

Jens

Am 02.11.2011 um 10:40 schrieb Campbell Barton:

On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe <in@jensverwiebe.de> wrote:

Hi

I followed your conversation and also contatcted Damien ( original GHOST_cocoa
writer ) for send us a helping hand. I must say i also don´t think this is especially an OSX issue now, due i never
had any problems handling unicode in OSX else. Must be a special case in Blender.

Also all debug prints show up right outputs in several places. Again i like to point out that for example "öäüÖÄÜ" is only shown wrong in outliner ( "öäüOAU") but when exported to an external script ( luxblend here ), pby output was right sending it as "öäüÖÄÜ".

I formerly got some misinformation on the state of usability in other OS, so
this seems a more general problem.

Thus i don´t see atm a needed change for OSX in GHOST rather than checking
outliner and perhaps other modules.

Double checked and quite sure this is a font issue only, you can check this by replacing blenders normal font with the mono font and "öäüÖÄÜ" display correctly in the text button view. patch for testing: http://www.pasteall.org/25991/diff

note: to get the text into blender I had to save the text to a utf8 encoded file, load the text in blenders text editor, then paste into a text button field, copying directly from firefox gives invalid utf8 chars, but this shouldn't be an issue as long as input is utf8.