| From | Sent On | Attachments |
|---|---|---|
| Marc van Woerkom | Apr 2, 2001 5:57 am | |
| Matthew Reimer | Apr 2, 2001 10:15 am | |
| Marc van Woerkom | Apr 2, 2001 10:38 am | |
| Coleman Kane | Apr 2, 2001 2:43 pm | |
| Marc van Woerkom | Apr 3, 2001 4:33 am | |
| Alexander Leidinger | Apr 3, 2001 8:08 am | |
| Marc van Woerkom | Apr 3, 2001 10:29 am | |
| Matthew Reimer | Apr 3, 2001 10:46 am | |
| Alexander Leidinger | Apr 3, 2001 12:06 pm | |
| Alexander Leidinger | Apr 3, 2001 12:07 pm | |
| Matthew Reimer | Apr 3, 2001 12:39 pm | |
| Marc van Woerkom | Apr 3, 2001 2:03 pm | |
| Marc van Woerkom | Apr 3, 2001 2:08 pm | |
| Coleman Kane | Apr 6, 2001 9:17 pm | |
| Alexander Leidinger | Apr 7, 2001 6:03 am | |
| Matthew Reimer | Apr 7, 2001 11:22 am | |
| Marc van Woerkom | Apr 9, 2001 7:15 am |
| Subject: | Re: nvidia binary drivers | |
|---|---|---|
| From: | Marc van Woerkom (van....@netcologne.de) | |
| Date: | Apr 3, 2001 2:08:01 pm | |
| List: | org.freebsd.freebsd-multimedia | |
Does nvidia_drv.o really _requieres_ the kernel module to put _something_ on the screen (do you have tried it yourself)?
I expect unresolved symbols while linking the glx module..
I didn't have the PI description about the architecture here, but if I remember correctly there are two ways to put 3D on the screen. A way which uses DMA and a way without DMA.
You probably refer to direct rendering (banging on the graphics iron directly) and indirect rendering (transmitting all graphics primitives via sockets), using the GL over X protocol (=GLX the protocol).
The latter has been realized with the Utah glx module for 3.3.x servers - but it is slow due to protocol overhead and of course because the driver does not use low level features of the nvidia chips, like DMA.
Regards, Marc
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