atom feed14 messages in org.blender.bf-committersRe: [Bf-committers] Windows 2000 buil...
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Blankfirstname BlanklastnameJul 14, 2011 6:15 pm 
Troy SobotkaJul 14, 2011 6:20 pm 
Morten MikkelsenJul 14, 2011 6:38 pm 
Stephen SwaneyJul 14, 2011 6:38 pm 
José RomeroJul 14, 2011 6:43 pm 
Stephen SwaneyJul 14, 2011 8:15 pm 
Mike ErwinJul 16, 2011 6:56 am 
KnappJul 16, 2011 7:08 am 
Stephen SwaneyJul 16, 2011 8:01 am 
Michael FoxJul 16, 2011 3:43 pm 
Mathias PanzenböckJul 16, 2011 4:05 pm 
Stephen SwaneyJul 16, 2011 4:37 pm 
Michael JuddJul 16, 2011 5:34 pm 
Campbell BartonJul 17, 2011 1:51 am 
Subject:Re: [Bf-committers] Windows 2000 build please.
From:Mike Erwin (sign@gmail.com)
Date:Jul 16, 2011 6:56:30 am
List:org.blender.bf-committers

The current keyboard code (by jesterking I think) and upcoming 3D mouse support (by me) both rely on the Windows RawInput API, which only works on XP or newer. Far as I know, that is the only hard technical reason blocking a Win2000 build.

As a fellow user of perfectly fine retro systems, I sympathize. But as a developer, I would rather make a MacOS 8.6 version than Win2000.

The main issue for us is having someone to be the platform maintainer. They will also need to do some testing and likely need to create patches to keep the code running on their box, as well as doing release builds. If no one steps up to do this, it will not happen.  That is the way Open Source works.

Yes, what he said. In this case, patches are needed in the GHOST layer. Just fair warning before anyone tries to just build and have it work.