| From | Sent On | Attachments |
|---|---|---|
| Blankfirstname Blanklastname | Jul 14, 2011 6:15 pm | |
| Troy Sobotka | Jul 14, 2011 6:20 pm | |
| Morten Mikkelsen | Jul 14, 2011 6:38 pm | |
| Stephen Swaney | Jul 14, 2011 6:38 pm | |
| José Romero | Jul 14, 2011 6:43 pm | |
| Stephen Swaney | Jul 14, 2011 8:15 pm | |
| Mike Erwin | Jul 16, 2011 6:56 am | |
| Knapp | Jul 16, 2011 7:08 am | |
| Stephen Swaney | Jul 16, 2011 8:01 am | |
| Michael Fox | Jul 16, 2011 3:43 pm | |
| Mathias Panzenböck | Jul 16, 2011 4:05 pm | |
| Stephen Swaney | Jul 16, 2011 4:37 pm | |
| Michael Judd | Jul 16, 2011 5:34 pm | |
| Campbell Barton | Jul 17, 2011 1:51 am |
| Subject: | Re: [Bf-committers] Windows 2000 build please. | |
|---|---|---|
| From: | Mike Erwin (sign...@gmail.com) | |
| Date: | Jul 16, 2011 6:56:30 am | |
| List: | org.blender.bf-committers | |
The current keyboard code (by jesterking I think) and upcoming 3D mouse support (by me) both rely on the Windows RawInput API, which only works on XP or newer. Far as I know, that is the only hard technical reason blocking a Win2000 build.
As a fellow user of perfectly fine retro systems, I sympathize. But as a developer, I would rather make a MacOS 8.6 version than Win2000.
The main issue for us is having someone to be the platform maintainer. They will also need to do some testing and likely need to create patches to keep the code running on their box, as well as doing release builds. If no one steps up to do this, it will not happen. That is the way Open Source works.
-- Stephen Swaney
Yes, what he said. In this case, patches are needed in the GHOST layer. Just fair warning before anyone tries to just build and have it work.
-- Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire
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