89 messages in com.googlegroups.android-challenge[android-challenge] Re: Android/Apple...| From | Sent On | Attachments |
|---|---|---|
| tberthel | 28 Apr 2008 12:30 | |
| Incognito | 28 Apr 2008 12:42 | |
| Kevin Galligan | 28 Apr 2008 12:44 | |
| tberthel | 28 Apr 2008 12:47 | |
| Incognito | 28 Apr 2008 12:50 | |
| Incognito | 28 Apr 2008 12:51 | |
| tberthel | 28 Apr 2008 12:54 | |
| tberthel | 28 Apr 2008 12:55 | |
| Incognito | 28 Apr 2008 13:01 | |
| Incognito | 28 Apr 2008 13:17 | |
| Kevin Galligan | 28 Apr 2008 13:18 | |
| Incognito | 28 Apr 2008 15:02 | |
| Kevin Galligan | 28 Apr 2008 15:17 | |
| Incognito | 28 Apr 2008 16:18 | |
| Incognito | 28 Apr 2008 16:21 | |
| Incognito | 28 Apr 2008 17:05 | |
| Incognito | 28 Apr 2008 17:24 | |
| Cow Bay | 28 Apr 2008 17:31 | |
| Incognito | 28 Apr 2008 18:10 | |
| Cow Bay | 28 Apr 2008 18:11 | |
| Cow Bay | 28 Apr 2008 18:57 | |
| Kevin Galligan | 28 Apr 2008 19:12 | |
| tberthel | 28 Apr 2008 20:57 | |
| tberthel | 28 Apr 2008 20:59 | |
| Kevin Galligan | 28 Apr 2008 21:01 | |
| Chris | 28 Apr 2008 21:24 | |
| Incognito | 28 Apr 2008 21:33 | |
| Kevin Galligan | 28 Apr 2008 21:41 | |
| Incognito | 28 Apr 2008 21:58 | |
| Muthu Ramadoss | 28 Apr 2008 21:59 | |
| Muthu Ramadoss | 28 Apr 2008 22:00 | |
| Kevin Galligan | 28 Apr 2008 22:02 | |
| Incognito | 28 Apr 2008 22:19 | |
| Muthu Ramadoss | 28 Apr 2008 22:23 | |
| Incognito | 28 Apr 2008 22:24 | |
| Muthu Ramadoss | 28 Apr 2008 22:32 | |
| Incognito | 28 Apr 2008 23:00 | |
| Muthu Ramadoss | 28 Apr 2008 23:06 | |
| Shane Isbell | 28 Apr 2008 23:07 | |
| Muthu Ramadoss | 28 Apr 2008 23:14 | |
| Chris | 28 Apr 2008 23:25 | |
| Chris | 28 Apr 2008 23:30 | |
| Muthu Ramadoss | 28 Apr 2008 23:37 | |
| Incognito | 29 Apr 2008 00:00 | |
| tberthel | 29 Apr 2008 02:21 | |
| tberthel | 29 Apr 2008 02:25 | |
| Hielko | 29 Apr 2008 05:06 | |
| Muthu Ramadoss | 29 Apr 2008 08:32 | |
| tberthel | 29 Apr 2008 10:00 | |
| Kevin Galligan | 29 Apr 2008 10:18 | |
| Chris | 29 Apr 2008 10:43 | |
| tberthel | 29 Apr 2008 11:00 | |
| Chris | 29 Apr 2008 11:41 | |
| tberthel | 29 Apr 2008 12:30 | |
| Incognito | 29 Apr 2008 12:33 | |
| Kevin Galligan | 29 Apr 2008 13:12 | |
| Izard | 29 Apr 2008 14:26 | |
| tberthel | 29 Apr 2008 14:50 | |
| tberthel | 29 Apr 2008 14:52 | |
| Izard | 29 Apr 2008 17:11 | |
| tberthel | 29 Apr 2008 19:50 | |
| tberthel | 29 Apr 2008 20:00 | |
| Hielko | 29 Apr 2008 20:26 | |
| Izard | 29 Apr 2008 20:34 | |
| Izard | 29 Apr 2008 20:45 | |
| tberthel | 29 Apr 2008 20:50 | |
| tberthel | 29 Apr 2008 20:58 | |
| Izard | 29 Apr 2008 21:06 | |
| Incognito | 29 Apr 2008 21:15 | |
| Izard | 29 Apr 2008 21:22 | |
| Kevin Galligan | 29 Apr 2008 21:25 | |
| Living Sword | 29 Apr 2008 21:28 | |
| Incognito | 30 Apr 2008 00:05 | |
| Incognito | 30 Apr 2008 00:09 | |
| Chris | 30 Apr 2008 00:20 | |
| Izard | 30 Apr 2008 03:53 | |
| Hielko | 30 Apr 2008 04:45 | |
| Muthu Ramadoss | 30 Apr 2008 05:57 | |
| Chris | 30 Apr 2008 08:05 | |
| Muthu Ramadoss | 30 Apr 2008 08:23 | |
| Chris | 30 Apr 2008 08:39 | |
| tberthel | 30 Apr 2008 09:02 | |
| Peli | 30 Apr 2008 09:09 | |
| Peli | 30 Apr 2008 09:13 | |
| Finn Kennedy | 30 Apr 2008 09:29 | |
| Dan Morrill | 30 Apr 2008 18:15 | |
| Kevin | 30 Apr 2008 21:29 | |
| Kevin | 30 Apr 2008 21:31 | |
| Hielko | 01 May 2008 01:18 |
| Subject: | [android-challenge] Re: Android/Applets/J2ME![]() |
|---|---|
| From: | Kevin (kgal...@gmail.com) |
| Date: | 04/30/2008 09:31:03 PM |
| List: | com.googlegroups.android-challenge |
PS. I'm sure there are cooler apps already posted to the community than TeeDroid, but I stopped looking. I don't want to see my app, but better. That would be rough.
On Apr 30, 9:16 pm, "Dan Morrill" <morr...@google.com> wrote:
I am not touching this thread with a 40-foot pole.
Oh, wait.....
- Dan
On Wed, Apr 30, 2008 at 8:40 AM, Chris <crhu...@gmail.com> wrote:
I wish Dan would hop into this thread....if for nothing else but to tell us to knock it off or keep going!
On Apr 30, 8:24 am, "Muthu Ramadoss" <muth...@gmail.com> wrote:
I agree with one thing:
The judges profile will play a big part in determining the winners. The judges are given a set of instructions by google, but how they interpret those rules is something only the judges can control.
The combination of the 4 judges will also be crucial.
I'm sure Peli can come up with a mathematical formula for finding out the winners ;)
On Wed, Apr 30, 2008 at 8:35 PM, Chris <crhu...@gmail.com> wrote:
If there's a competition between Innovation vs Useful, Useful will
win
most
of the time.
In the real world, I completely agree. But, this is a challenge meant to showcase a new platform first and an application second - I think that is what some people aren't getting.
To highlight this point look at the judging criteria listed in the previous post:
"We welcome all types of applications but are looking to reward innovative, useful apps that make use of Android's capabilities to deliver a better
mobile
experience."
The takeaway line is "apps that make use of Android's capabilities to deliver a better mobile experience." Throwing progress bars and vibrations into a 2D game is not what the judges mean by using Android's capabilities to deliver a better mobile experience. That is the status quo -the judges want next gen.
On Apr 30, 5:58 am, "Muthu Ramadoss" <muth...@gmail.com> wrote:
If there's a competition between Innovation vs Useful, Useful will
win
most
of the time.
On Wed, Apr 30, 2008 at 5:15 PM, Hielko <hie...@tweakers.net> wrote:
On Apr 30, 6:06 am, Izard <izar...@gmail.com> wrote:
That's a compelling point of view, and judges may actually think exactly this way. Especially considering mobile operators in the Alliance (and may be Google too) will always prefer network connected games to standalone as it drives their revenue up.
The business model won't be the same everywhere, but I suppose that most people that want Android will also want a subscribtion with unlimited internet access for a fixed price. That's certainly how it is going to be in the Netherlands.
While Wi-fi army and Parallel Kingdoms are clearly type of games that are enabled by the platofrm, if I abstract from the judging process and think about man-hours to be spent/wasted playing this "innovative" kind of games and tetris/puzzles/platformers, I think the winner will not be so apparent. People are actually playing simpler games on their phones while commuting (the most widespread usage model for mobile games, I've been seeing almost every second person playing something unsophisticated on mobile phone/PDA or reading in the underground when I lived in a megapolis)
This is a very good point. On the ADC page google states: "We welcome all types of applications but are looking to reward innovative, useful apps that make use of Android's capabilities to deliver a better mobile experience." The keywords here are innovative and useful. Perhaps the most unsophisticated games are the most 'usefull', but the complex games are certainly more innovative. We will see how this turns out in the judging.
On Apr 30, 12:06 am, Hielko <hie...@tweakers.net> wrote:
I would be very suprised if your games, and similair games,
would
make
it to the top 50: simple because there is little innovation. Games like Wifi Army or Parallel Kingdoms will have a far better probability to make it in the top 50.
That said: I hope for you that the judges don't share my
opinion
:)
On Apr 29, 11:25 am, tberthel <trav...@hotmail.com>
wrote:
Every APK has the Manifest and the others are, "other Android-specific components" which includes my whole list. So, I think I meet the "CowBay Standard".
On Apr 28, 11:33 pm, Incognito <andr...@yahoo.com>
wrote:
Ho, but you are not implementing the ones below:
take for examples Android Intent, LBS, content provider, AndroidManifests.xml, Services, and other Android-specific components, which are seldomly seen in other mobile platforms, not to
mention
those
android-specific api "constraints".
CowBay says that if you are not implementing those than
you've
failed
criteria 2. Based on your list above seems to me like you've failed. :)
I'm just messing with you. I was being sarcastic with CowBay. I also implemented all the features you listed above except Orientation . It just doesn't make sense that every single application has to have LBS, or use content provider or Services. Some applications simply do not require this features. So no, I
don't
think
that just because you did not implement these three things that it necessarily means that you failed criteria two.
On Apr 28, 11:59 pm, tberthel <trav...@hotmail.com
wrote:
Can you think of a submission that uses more Android
features
than
mine?
I probably have the most performant and processing
intensive
use of
the Android Platform showing the most effective use of
the
platforms
2D graphics capabilities. I also use compelling
features
including the
following:
* Vibration * Orientation * Animations * Touch Screen * Progress Bars/Dialogs * Lifecycle Implementation * And other Android specific features
Accelerometer is the only major feature I am missing.
On Apr 28, 7:24 pm, Incognito <andr...@yahoo.com>
wrote:
I think my chances are slim, but not because I'm not
making
effective
use of Android. From Judges perspective they will not
know
the
difference. I'm using touch functionality, a lot of
the
GUI
components, pop ups, etc, etc. Based on your logic
even
tberthel has
a worse chance of winning than me. All he is doing is
using
the
drawing utilities from what I've seen from his demos.
In
fact, a lot
of the applications I've seen all they do is use the
3d
or
2d drawing
utilities and that is it. This is true specially for
a
lot
of the
games.
On Apr 28, 9:11 pm, "Cow Bay" <nmlg...@gmail.com>
wrote:
i feel kinda sorry for your possibility to lose
ADC,
for
it sounds like you
fail ADC Judging Criteria 2, " Effective Use of the
Android Platform" >:{)
still wishing you good lucks....
Android/Applets/J2ME
sounds like your apps were originally designed and implemented platform-agnostic. that is, they were not
originally
for
android because,
if
they had been, imho, it would not seem so easy as
you
describe.
True, that was my goal. I wrote my code so that it
would
initially
work on J2SE, J2ME, and Android. This forced me to
write
the business
layer platform-agnostic and just write interfaces
that
were platform
specific.
take for examples Android Intent, LBS, content provider, AndroidManifests.xml, Services, and other
Android-specific components,
which
are seldomly seen in other mobile platforms, not
to
mention those
android-specific api "constraints".
...
read more »
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"Android Challenge" group.
To post to this group, send email to andr...@googlegroups.com
To unsubscribe from this group, send email to
andr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-challenge?hl=en
-~----------~----~----~----~------~----~------~--~---




