5 messages in com.perforce.perforce-user[p4] Dial-up| From | Sent On | Attachments |
|---|---|---|
| Hemantharaju Subbanna x4832 | 05 Dec 2002 10:48 | |
| Todd Short | 05 Dec 2002 11:22 | |
| Dave Foglesong | 05 Dec 2002 11:26 | |
| Steve Smythe | 05 Dec 2002 11:28 | |
| Timmy Nguyen | 05 Dec 2002 13:20 |
| Subject: | [p4] Dial-up![]() |
|---|---|
| From: | Steve Smythe (ssmy...@docent.com) |
| Date: | 12/05/2002 11:28:21 AM |
| List: | com.perforce.perforce-user |
Check out http://www.speedguide.net for their tuning tool. I've used it at home on my cable modem connection. Works great! I haven't used their tuning on dialups, but they have a lot of information on tuning and tweaking.
Steve
-----Original Message----- From: Dave Foglesong [mailto:dfogleso at adobe.com] Sent: Thursday, December 05, 2002 11:26 AM To: Hemantharaju.T.Subbanna at nsc.com; Perforce UserGroup Subject: RE: [p4] Dial-up
Are they using some kind of VPN client? I've seen behavior like this that has been solved by lowering the MTU value in the VPN client being used.
Dave Foglesong Adobe Systems 206.675.7412
-----Original Message----- From: perforce-user-admin at perforce.com [mailto:perforce-user-admin at perforce.com]On Behalf Of Hemantharaju Subbanna x4832 Sent: Thursday, December 05, 2002 10:49 AM To: Perforce UserGroup Subject: [p4] Dial-up
Hi, I have attached a mail from one of our users. Any input is greatly appreciated.
----
One thing that is particularly troublesome while using Perforce
from my home PC (over a 56K dialup >connection) is that it will not allow me to submit updates exceeding a certain number of files or a certain >number of bytes (and just what that magic number is I don't know). That is, if I've opened a large number >of files for edit, and then submit them later on, it will actually disconnect from the dialup
server. It will >proceed for some time as if it is checking the files
back in, but then, towards the end, it hangs up the >connection. I can get around this by breaking the submission into several smaller submissions. Am I >violating some Perforce rule or something??
----- First shot I thought that is would be due to some default time-out set
somewhere and peforce has nothing to do with this. I still believe so.
Thank You Raju
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