atom feed14 messages in at.iem.pd-listRe: [PD] gem-models
FromSent OnAttachments
Nikola JeremicFeb 23, 2007 8:21 am 
Ryan Pescatore FriskFeb 23, 2007 8:30 am 
David PowersFeb 23, 2007 9:09 am 
Nikola JeremicFeb 23, 2007 10:30 am 
PatcoFeb 23, 2007 2:42 pm 
David PowersFeb 23, 2007 3:09 pm 
PatcoFeb 23, 2007 9:40 pm 
PatcoFeb 23, 2007 9:48 pm 
Malte SteinerMar 2, 2007 8:13 am 
Frank BarknechtMar 2, 2007 11:25 am 
CypodMar 3, 2007 10:28 am 
chris clepperMar 3, 2007 5:54 pm 
Nikola JeremicMar 4, 2007 8:07 am 
chris clepperMar 4, 2007 8:25 am 
Subject:Re: [PD] gem-models
From:chris clepper (cgcl@gmail.com)
Date:Mar 3, 2007 5:54:57 pm
List:at.iem.pd-list

In theory the bitmap should lay over the object using pix_texture, but that is not always the case in practice. I added the ability to select groups to allow different textures for different parts of the model. You need one model object per group to do this.

On 3/3/07, Cypod <cypo@gmail.com> wrote:

In part 4 you demonstrate uv mapping with a bitmap. Have you successfully got those uv mapped bitmaps onto geometry within gem? Do you just include the bmp in the same folder with the obj and mtl?