Messages per Month
| From | Sent On | Attachments |
|---|---|---|
| Nikola Jeremic | Feb 23, 2007 8:21 am | |
| Ryan Pescatore Frisk | Feb 23, 2007 8:30 am | |
| David Powers | Feb 23, 2007 9:09 am | |
| Nikola Jeremic | Feb 23, 2007 10:30 am | |
| Patco | Feb 23, 2007 2:42 pm | |
| David Powers | Feb 23, 2007 3:09 pm | |
| Patco | Feb 23, 2007 9:40 pm | |
| Patco | Feb 23, 2007 9:48 pm | |
| Malte Steiner | Mar 2, 2007 8:13 am | |
| Frank Barknecht | Mar 2, 2007 11:25 am | |
| Cypod | Mar 3, 2007 10:28 am | |
| chris clepper | Mar 3, 2007 5:54 pm | |
| Nikola Jeremic | Mar 4, 2007 8:07 am | |
| chris clepper | Mar 4, 2007 8:25 am |
| Subject: | Re: [PD] gem-models | |
|---|---|---|
| From: | chris clepper (cgcl...@gmail.com) | |
| Date: | Mar 3, 2007 5:54:57 pm | |
| List: | at.iem.pd-list | |
In theory the bitmap should lay over the object using pix_texture, but that is not always the case in practice. I added the ability to select groups to allow different textures for different parts of the model. You need one model object per group to do this.
On 3/3/07, Cypod <cypo...@gmail.com> wrote:
In part 4 you demonstrate uv mapping with a bitmap. Have you successfully got those uv mapped bitmaps onto geometry within gem? Do you just include the bmp in the same folder with the obj and mtl?





