3 messages in com.perforce.perforce-user[p4] RE: Do *you* source control your...
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Peter Steele24 Aug 1999 07:40 
Wes Peters24 Aug 1999 09:29 
Peter Steele24 Aug 1999 09:39 
Subject:[p4] RE: Do *you* source control your .obj files?
From:Wes Peters (we@softweyr.com)
Date:08/24/1999 09:29:42 AM
List:com.perforce.perforce-user

Peter Steele wrote:

I'd vote against such a habit for a number of reasons:

1) You may be compiling with different versions of the compiler

That's not a problem in our case...

2) You may be compiling with different compiler switches (debug vs. production)

That's well controlled in our case; not a problem.

3) What happens if you support multiple platforms (someday).

Ultimately no different than Release vs. Debug builds; we'd just use different directories for different platforms...

All of these isssues can be worked around, certainly, but why add the extra hassle to your development cycle? Is your project so large and VC++ so slow that the extra compile time makes a big difference?

We're at 200000+ and counting. It will get a lot bigger and developers are already complaining about how much time is being lost in long compiles. We're on tight deadlines and every minute counts...

Snort. We compile 3.4 million lines of source into 115 executable images. Make sure your makefiles (or projects) are doing the right thing. If they're not, get Jam/MR from Perforce and do it right.