| From | Sent On | Attachments |
|---|---|---|
| Blankfirstname Blanklastname | Jul 14, 2011 6:15 pm | |
| Troy Sobotka | Jul 14, 2011 6:20 pm | |
| Morten Mikkelsen | Jul 14, 2011 6:38 pm | |
| Stephen Swaney | Jul 14, 2011 6:38 pm | |
| José Romero | Jul 14, 2011 6:43 pm | |
| Stephen Swaney | Jul 14, 2011 8:15 pm | |
| Mike Erwin | Jul 16, 2011 6:56 am | |
| Knapp | Jul 16, 2011 7:08 am | |
| Stephen Swaney | Jul 16, 2011 8:01 am | |
| Michael Fox | Jul 16, 2011 3:43 pm | |
| Mathias Panzenböck | Jul 16, 2011 4:05 pm | |
| Stephen Swaney | Jul 16, 2011 4:37 pm | |
| Michael Judd | Jul 16, 2011 5:34 pm | |
| Campbell Barton | Jul 17, 2011 1:51 am |
| Subject: | Re: [Bf-committers] Windows 2000 build please. | |
|---|---|---|
| From: | Michael Judd (mi...@juddrobotics.com) | |
| Date: | Jul 16, 2011 5:34:58 pm | |
| List: | org.blender.bf-committers | |
On 17/07/11 09:38, Stephen Swaney wrote:
On Sun, Jul 17, 2011 at 01:05:59AM +0200, Mathias Panzenböck wrote:
On 07/17/2011 12:43 AM, Michael Fox wrote:
You Couldn't be furthur from the truth, comparing win2k and XP is like comparing apples and oranges, they are vastly different internally, win2k is 16bit OS winXP in 32Bit, with different calls to different systems, may seem the same on the surface but underneith where we work, is 2 different worlds. Hence support for win2k was dropped
Are you sure you don't confuse Win2k with Win9x/Me? After all Win2k is NT based
and the direct
predecessor of XP. (2k = Win NT 5.0, XP = Win NT 5.1)
You might want to read what Mike Erwin said earlier in the thread:
The current keyboard code (by jesterking I think) and upcoming 3D mouse support (by me) both rely on the Windows RawInput API, which only works on XP or newer. Far as I know, that is the only hard technical reason blocking a Win2000 build.
That sounds like a bit of a show stopper.
I'm pretty sure the Linux version doesn't rely on the Windows RawInput API. Speaking of which, I'm just trying to work out why anyone would be running Windows 2K rather than Linux. Has someone implemented a distributed Blender rendering engine that runs on botnets? There's a good reason right there to maintain the W2K build.
-- Michael Judd 853 New Cleveland Rd Gumdale, Qld 4154
Email: mi...@juddrobotics.com Phone: +61 (0)7 32452864
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