atom feed14 messages in org.blender.bf-committersRe: [Bf-committers] Windows 2000 buil...
FromSent OnAttachments
Blankfirstname BlanklastnameJul 14, 2011 6:15 pm 
Troy SobotkaJul 14, 2011 6:20 pm 
Morten MikkelsenJul 14, 2011 6:38 pm 
Stephen SwaneyJul 14, 2011 6:38 pm 
José RomeroJul 14, 2011 6:43 pm 
Stephen SwaneyJul 14, 2011 8:15 pm 
Mike ErwinJul 16, 2011 6:56 am 
KnappJul 16, 2011 7:08 am 
Stephen SwaneyJul 16, 2011 8:01 am 
Michael FoxJul 16, 2011 3:43 pm 
Mathias PanzenböckJul 16, 2011 4:05 pm 
Stephen SwaneyJul 16, 2011 4:37 pm 
Michael JuddJul 16, 2011 5:34 pm 
Campbell BartonJul 17, 2011 1:51 am 
Subject:Re: [Bf-committers] Windows 2000 build please.
From:Stephen Swaney (sswa@centurytel.net)
Date:Jul 14, 2011 8:15:30 pm
List:org.blender.bf-committers

On Thu, Jul 14, 2011 at 10:43:41PM -0300, José Romero wrote:

I think this kind of email is not very appropriate for a developer mailing list....

I could do without the hyperbole and the tone, but personally, I am sympathetic to people wanting to run Blender on older systems. And not just because I have a purple SGI Indigo2 out in the garage...

Microsoft stopped mainstream support for Win2k back in June 2005, about half a decade ago. This is a long time in computer years.

Graphics card vendors are not going to support new or maybe even current OpenGL features for an out-dated OS. IIRC, this was why Windows ME fell off our radar long ago.

The main issue for us is having someone to be the platform maintainer. They will also need to do some testing and likely need to create patches to keep the code running on their box, as well as doing release builds.

If no one steps up to do this, it will not happen. That is the way Open Source works.