| From | Sent On | Attachments |
|---|---|---|
| Blankfirstname Blanklastname | Jul 14, 2011 6:15 pm | |
| Troy Sobotka | Jul 14, 2011 6:20 pm | |
| Morten Mikkelsen | Jul 14, 2011 6:38 pm | |
| Stephen Swaney | Jul 14, 2011 6:38 pm | |
| José Romero | Jul 14, 2011 6:43 pm | |
| Stephen Swaney | Jul 14, 2011 8:15 pm | |
| Mike Erwin | Jul 16, 2011 6:56 am | |
| Knapp | Jul 16, 2011 7:08 am | |
| Stephen Swaney | Jul 16, 2011 8:01 am | |
| Michael Fox | Jul 16, 2011 3:43 pm | |
| Mathias Panzenböck | Jul 16, 2011 4:05 pm | |
| Stephen Swaney | Jul 16, 2011 4:37 pm | |
| Michael Judd | Jul 16, 2011 5:34 pm | |
| Campbell Barton | Jul 17, 2011 1:51 am |
| Subject: | Re: [Bf-committers] Windows 2000 build please. | |
|---|---|---|
| From: | Stephen Swaney (sswa...@centurytel.net) | |
| Date: | Jul 14, 2011 8:15:30 pm | |
| List: | org.blender.bf-committers | |
On Thu, Jul 14, 2011 at 10:43:41PM -0300, José Romero wrote:
I think this kind of email is not very appropriate for a developer mailing list....
I could do without the hyperbole and the tone, but personally, I am sympathetic to people wanting to run Blender on older systems. And not just because I have a purple SGI Indigo2 out in the garage...
Microsoft stopped mainstream support for Win2k back in June 2005, about half a decade ago. This is a long time in computer years.
Graphics card vendors are not going to support new or maybe even current OpenGL features for an out-dated OS. IIRC, this was why Windows ME fell off our radar long ago.
The main issue for us is having someone to be the platform maintainer. They will also need to do some testing and likely need to create patches to keep the code running on their box, as well as doing release builds.
If no one steps up to do this, it will not happen. That is the way Open Source works.
-- Stephen Swaney sswa...@centurytel.net
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