atom feed17 messages in org.freebsd.freebsd-multimediaRe: xquake + sound??
FromSent OnAttachments
Amancio HastyAug 7, 1997 11:13 am 
Kyle MesteryAug 7, 1997 11:37 am 
Amancio HastyAug 7, 1997 12:59 pm 
David NugentAug 10, 1997 8:52 pm 
David NugentAug 10, 1997 8:54 pm 
Amancio HastyAug 10, 1997 9:33 pm 
Amancio HastyAug 10, 1997 9:39 pm 
David NugentAug 11, 1997 2:12 am 
Amancio HastyAug 11, 1997 2:30 am 
Jakob AlvermarkAug 11, 1997 4:02 am 
Stephen RoomeAug 11, 1997 5:36 am 
Amancio HastyAug 11, 1997 9:25 am 
Amancio HastyAug 11, 1997 9:34 am 
Kyle MesteryAug 11, 1997 8:20 pm 
Amancio HastyAug 11, 1997 8:28 pm 
David NugentAug 12, 1997 1:33 am 
Kyle MesteryAug 12, 1997 4:03 am 
Subject:Re: xquake + sound??
From:Amancio Hasty (has@rah.star-gate.com)
Date:Aug 10, 1997 9:33:31 pm
List:org.freebsd.freebsd-multimedia

Tnks for being brave to play xquake 8)

From The Desk Of David Nugent :

and working under FreeBSD? Yeah, I realise the library is a real mess in many respects, but it is pretty much a standard for console-based games for i386 UNIX and clones. Having conversed with him a couple of times, I'm reasonably sure that Dive Kirsch could be convinced to compile a FreeBSD native version of squake, or even running the Linux version would be cool too. :) I gather we need a few hooks in syscons.

Don't care to support svgalib and it does not require a lot of work to port . I have done it in the past a couple of times and flat out refused to release the code.

Since xf86quake has full access to the frame buffer I don't see much of a need for svgalib. You see svgalib is mostly used to access the frame buffer.

And I hope that you are enjoying xquake + sound as much as I am over here.

Cheers, Amancio