and working under FreeBSD? Yeah, I realise the library is a real mess in
many respects, but it is pretty much a standard for console-based games
for i386 UNIX and clones. Having conversed with him a couple of times,
I'm reasonably sure that Dive Kirsch could be convinced to compile a
FreeBSD native version of squake, or even running the Linux version would
be cool too. :) I gather we need a few hooks in syscons.
Don't care to support svgalib and it does not require a lot of work
to port . I have done it in the past a couple of times and flat out
refused to release the code.
Since xf86quake has full access to the frame buffer I don't see much
of a need for svgalib. You see svgalib is mostly used to access
the frame buffer.
And I hope that you are enjoying xquake + sound as much as I am