| From | Sent On | Attachments |
|---|---|---|
| Amancio Hasty | Aug 7, 1997 11:13 am | |
| Kyle Mestery | Aug 7, 1997 11:37 am | |
| Amancio Hasty | Aug 7, 1997 12:59 pm | |
| David Nugent | Aug 10, 1997 8:52 pm | |
| David Nugent | Aug 10, 1997 8:54 pm | |
| Amancio Hasty | Aug 10, 1997 9:33 pm | |
| Amancio Hasty | Aug 10, 1997 9:39 pm | |
| David Nugent | Aug 11, 1997 2:12 am | |
| Amancio Hasty | Aug 11, 1997 2:30 am | |
| Jakob Alvermark | Aug 11, 1997 4:02 am | |
| Stephen Roome | Aug 11, 1997 5:36 am | |
| Amancio Hasty | Aug 11, 1997 9:25 am | |
| Amancio Hasty | Aug 11, 1997 9:34 am | |
| Kyle Mestery | Aug 11, 1997 8:20 pm | |
| Amancio Hasty | Aug 11, 1997 8:28 pm | |
| David Nugent | Aug 12, 1997 1:33 am | |
| Kyle Mestery | Aug 12, 1997 4:03 am |
| Subject: | Re: xquake + sound?? | |
|---|---|---|
| From: | Amancio Hasty (has...@rah.star-gate.com) | |
| Date: | Aug 10, 1997 9:33:31 pm | |
| List: | org.freebsd.freebsd-multimedia | |
Tnks for being brave to play xquake 8)
From The Desk Of David Nugent :
and working under FreeBSD? Yeah, I realise the library is a real mess in many respects, but it is pretty much a standard for console-based games for i386 UNIX and clones. Having conversed with him a couple of times, I'm reasonably sure that Dive Kirsch could be convinced to compile a FreeBSD native version of squake, or even running the Linux version would be cool too. :) I gather we need a few hooks in syscons.
Don't care to support svgalib and it does not require a lot of work to port . I have done it in the past a couple of times and flat out refused to release the code.
Since xf86quake has full access to the frame buffer I don't see much of a need for svgalib. You see svgalib is mostly used to access the frame buffer.
And I hope that you are enjoying xquake + sound as much as I am over here.
Cheers, Amancio





