89 messages in com.googlegroups.android-challenge[android-challenge] Re: Android/Apple...| From | Sent On | Attachments |
|---|---|---|
| tberthel | 28 Apr 2008 12:30 | |
| Incognito | 28 Apr 2008 12:42 | |
| Kevin Galligan | 28 Apr 2008 12:44 | |
| tberthel | 28 Apr 2008 12:47 | |
| Incognito | 28 Apr 2008 12:50 | |
| Incognito | 28 Apr 2008 12:51 | |
| tberthel | 28 Apr 2008 12:54 | |
| tberthel | 28 Apr 2008 12:55 | |
| Incognito | 28 Apr 2008 13:01 | |
| Incognito | 28 Apr 2008 13:17 | |
| Kevin Galligan | 28 Apr 2008 13:18 | |
| Incognito | 28 Apr 2008 15:02 | |
| Kevin Galligan | 28 Apr 2008 15:17 | |
| Incognito | 28 Apr 2008 16:18 | |
| Incognito | 28 Apr 2008 16:21 | |
| Incognito | 28 Apr 2008 17:05 | |
| Incognito | 28 Apr 2008 17:24 | |
| Cow Bay | 28 Apr 2008 17:31 | |
| Incognito | 28 Apr 2008 18:10 | |
| Cow Bay | 28 Apr 2008 18:11 | |
| Cow Bay | 28 Apr 2008 18:57 | |
| Kevin Galligan | 28 Apr 2008 19:12 | |
| tberthel | 28 Apr 2008 20:57 | |
| tberthel | 28 Apr 2008 20:59 | |
| Kevin Galligan | 28 Apr 2008 21:01 | |
| Chris | 28 Apr 2008 21:24 | |
| Incognito | 28 Apr 2008 21:33 | |
| Kevin Galligan | 28 Apr 2008 21:41 | |
| Incognito | 28 Apr 2008 21:58 | |
| Muthu Ramadoss | 28 Apr 2008 21:59 | |
| Muthu Ramadoss | 28 Apr 2008 22:00 | |
| Kevin Galligan | 28 Apr 2008 22:02 | |
| Incognito | 28 Apr 2008 22:19 | |
| Muthu Ramadoss | 28 Apr 2008 22:23 | |
| Incognito | 28 Apr 2008 22:24 | |
| Muthu Ramadoss | 28 Apr 2008 22:32 | |
| Incognito | 28 Apr 2008 23:00 | |
| Muthu Ramadoss | 28 Apr 2008 23:06 | |
| Shane Isbell | 28 Apr 2008 23:07 | |
| Muthu Ramadoss | 28 Apr 2008 23:14 | |
| Chris | 28 Apr 2008 23:25 | |
| Chris | 28 Apr 2008 23:30 | |
| Muthu Ramadoss | 28 Apr 2008 23:37 | |
| Incognito | 29 Apr 2008 00:00 | |
| tberthel | 29 Apr 2008 02:21 | |
| tberthel | 29 Apr 2008 02:25 | |
| Hielko | 29 Apr 2008 05:06 | |
| Muthu Ramadoss | 29 Apr 2008 08:32 | |
| tberthel | 29 Apr 2008 10:00 | |
| Kevin Galligan | 29 Apr 2008 10:18 | |
| Chris | 29 Apr 2008 10:43 | |
| tberthel | 29 Apr 2008 11:00 | |
| Chris | 29 Apr 2008 11:41 | |
| tberthel | 29 Apr 2008 12:30 | |
| Incognito | 29 Apr 2008 12:33 | |
| Kevin Galligan | 29 Apr 2008 13:12 | |
| Izard | 29 Apr 2008 14:26 | |
| tberthel | 29 Apr 2008 14:50 | |
| tberthel | 29 Apr 2008 14:52 | |
| Izard | 29 Apr 2008 17:11 | |
| tberthel | 29 Apr 2008 19:50 | |
| tberthel | 29 Apr 2008 20:00 | |
| Hielko | 29 Apr 2008 20:26 | |
| Izard | 29 Apr 2008 20:34 | |
| Izard | 29 Apr 2008 20:45 | |
| tberthel | 29 Apr 2008 20:50 | |
| tberthel | 29 Apr 2008 20:58 | |
| Izard | 29 Apr 2008 21:06 | |
| Incognito | 29 Apr 2008 21:15 | |
| Izard | 29 Apr 2008 21:22 | |
| Kevin Galligan | 29 Apr 2008 21:25 | |
| Living Sword | 29 Apr 2008 21:28 | |
| Incognito | 30 Apr 2008 00:05 | |
| Incognito | 30 Apr 2008 00:09 | |
| Chris | 30 Apr 2008 00:20 | |
| Izard | 30 Apr 2008 03:53 | |
| Hielko | 30 Apr 2008 04:45 | |
| Muthu Ramadoss | 30 Apr 2008 05:57 | |
| Chris | 30 Apr 2008 08:05 | |
| Muthu Ramadoss | 30 Apr 2008 08:23 | |
| Chris | 30 Apr 2008 08:39 | |
| tberthel | 30 Apr 2008 09:02 | |
| Peli | 30 Apr 2008 09:09 | |
| Peli | 30 Apr 2008 09:13 | |
| Finn Kennedy | 30 Apr 2008 09:29 | |
| Dan Morrill | 30 Apr 2008 18:15 | |
| Kevin | 30 Apr 2008 21:29 | |
| Kevin | 30 Apr 2008 21:31 | |
| Hielko | 01 May 2008 01:18 |
| Subject: | [android-challenge] Re: Android/Applets/J2ME![]() |
|---|---|
| From: | tberthel (trav...@hotmail.com) |
| Date: | 04/29/2008 07:50:06 PM |
| List: | com.googlegroups.android-challenge |
Oh. I have looked at that extensively in the past because I love tone generated sounds and s3m/mod Tracker stuff.
You can use the PCTonePlayer from the MicroEmulator project that I wrote. I initially made my engine sound for ZeptoRacer use a generated engine sound.
I however have not tested it with Android yet. I actually have my own version, but you would be better off with the MicroEmulator version.
If I win one of the things that I will do is make a Tracker for Android.
On Apr 29, 7:11 pm, Izard <izar...@gmail.com> wrote:
Music is straightforward to add, but I could not find an API to generate sound rather then play pre-recorded sounds. (Though I've not tried very hard because of performance constraints, I wish Dalvik VM with JIT will be released soon)
The games I've included are Elitehttp://en.wikipedia.org/wiki/Elite_(computer_game) (though there was a debate between 2 authors on whether it is appropriate to make freeware version ) Laser Squadhttp://en.wikipedia.org/wiki/Laser_Squadand Lords of Chaoshttp://en.wikipedia.org/wiki/Lords_of_Chaos_%28video_game%29 turn based tactics released by author and publisher Jullian Gallop (These 2 are perfect, I can enjoy playing them even now on emulator), Gremlin titles: fighting simulator, platformer, Highway Encounterhttp://en.wikipedia.org/wiki/Highway_Encounter3d arcade game, Hobbithttp://en.wikipedia.org/wiki/The_Hobbit_%281982_video_game%29, "Bored of rings" text adventures, "Eagles Nest" maze, with atmosphere, gameplay and objectives very similar to Wolfenstain but not 3d. Then arkanoid and tetris clones from Gremlin and emu-scene respectevely.
I was limited by the constraint to include only games where I can trace the authors and publishers had explicitly allowed to re- distribute. There are dozens of great games out there where it's just impossible to trace authors any more (hope latest legislation changes currently in congress will make it legal in a year or two). For such games I'll just allow user to d/l and play on his own risk.
Alexander
On Apr 30, 9:50 am, tberthel <trav...@hotmail.com> wrote:
Yes my game has sound. I added music also, but the submission did not have it.
I'm not sure what you mean by emulating the sound chip since the API already provides the MediaPlayer and other sound APIs. I used the MediaPlayer and a special mechanism to get around the 6-10 sound limit of the emulator.
On Apr 29, 4:26 pm, Izard <izar...@gmail.com> wrote:
As our submissions are pretty close, may I ask you if you did sound effects in games? I was not able to support this in my entry at this time (I can't do pre-loaded sounds and have to emulate target platform's sound chip), so I wonder if you were able to support this.
Alexander On Apr 30, 6:01 am, tberthel <allb...@yahoo.com> wrote:
Why would a judge or user want something that does not work on the OMAP 3XXX?
Do you really think a great 3D game that is unplayable is better that a crappy 2D game that is fun?
Still you fail to meet the mark of:
"Name one game that has all the features I listed then you might have an argument. Name 10 games with the same features then you I will say your correct."
I showcase the most Android features for a game library. Since I am simply the only one with a game that uses them it doesn't matter that much how great they are as long as I have them and know one else does.
So, while the features are not earth shattering they do not exist in another library that will become open if I win.
If I described my poker hand using your analogy I have a four of a kind of 2's. How many hands really beat four of a kind I think it's better than 50 of 1766 ie 1/36? Is it really that unique of a hand. Well no, but having it when others don't is an automatic win. :)
Full House
probability:http://www.durangobill.com/Poker_Probabilities_5_Cards.html
On Apr 29, 12:43 pm, Chris <crhu...@gmail.com> wrote:> tberthel,
I think we are looking at this competition from a completely opposite viewpoint. You say you are making a highly compatible application because most phones are old, and that will be the status quo for a while. That is completely true, but the competition is forward looking; they want applications that won't work on older handsets! If this were a generic mobile application developer challenge it would be another story...
You also ask for a list of other applications that have all the same features yours does. As others have pointed out, this isn't about quantity. From a statistical standpoint, it is very unlikely that another application will have all the same features as yours, just as your application doesn't have all the same features as mine. More features doesn't necessarily equate with a better application, especially when the features are relatively generic like "vibration" and "progress bars". Your argument is like saying a worthless pokerhand is special because the odds of you getting that hand were 1 in a million. To emphasize, I'm not saying your application is at all worthless, just that your argument that you have a high chance of winning because no one else is using the same features as you is flawed.
But on that note, perhaps I'm not fully understanding how your features are showcasing the Android platform. Would you mind discussing why each features is specifically compelling?
I guess we'll have the definitive answer next though! BTW, I'm expecting bad news about our own team's results; with 1,788 entries the odds are stacked against all of us regardless of our quality. If the two of us lose I'll buy us both a beer to commiserate our defeat - if you win I expect that it will be on you!
On Apr 29, 10:01 am, tberthel <trav...@hotmail.com> wrote:
Name one game that has all the features I listed then you might have an argument. Name 10 games with the same features then you I will say your correct.
Until then your are full of it.
Both you and Chris need to look at the competition. They still have not done what I have listed yet. I am sure they will but they haven't yet until then you're spreading fud.
I don't know what Samsung your using, but it's not running Android so what is the point until someone has what I have now on Android.
When a better device/emulator comes out I will break out the multiplayer and 3D. My submission is the best your going to get on the OMAP 34XX which will be the majority of the phones for a while. Still the emulator is much faster than any phone I have had and that goes with most of the USA. So expecting every phone to have a Power VR and speed like your Samsung if it really is that powerful are still rare.
On Apr 29, 7:06 am, Hielko <hie...@tweakers.net> wrote:
tberthel: I understand that you think that you're application is very cool, and that you are defensive when someone else doesn't (fully) share your opinion, but I agree completely with Chris. You have some cool games, but it isn't really special. There just the same type of games I can run on my 2 year old simple Samsung phone. Implementing stuff like progress bars/dialogs, touch screen, vibrations, the lifecycle model etc etc is not really android specfic stuff. Every half decent Android application will have those features.
I would be very suprised if your games, and similair games, would make it to the top 50: simple because there is little innovation. Games like Wifi Army or Parallel Kingdoms will have a far better probability to make it in the top 50.
That said: I hope for you that the judges don't share my opinion :)
On Apr 29, 11:25 am, tberthel <trav...@hotmail.com> wrote:
Every APK has the Manifest and the others are, "other Android-specific components" which includes my whole list. So, I think I meet the "CowBay Standard".
On Apr 28, 11:33 pm, Incognito <andr...@yahoo.com> wrote:
Ho, but you are not implementing the ones below:
take for examples Android Intent, LBS, content provider, AndroidManifests.xml, Services, and other Android-specific components, which are seldomly seen in other mobile platforms, not to mention those android-specific api "constraints".
CowBay says that if you are not implementing those than you've failed criteria 2. Based on your list above seems to me like you've failed. :)
I'm just messing with you. I was being sarcastic with CowBay. I also implemented all the features you listed above except Orientation . It just doesn't make sense that every single application has to have LBS, or use content provider or Services. Some applications simply do not require this features. So no, I don't think that just because you did not implement these three things that it necessarily means that you failed criteria two.
On Apr 28, 11:59 pm, tberthel <trav...@hotmail.com> wrote:
Can you think of a submission that uses more Android features than mine?
On Apr 28, 10:58 pm, tberthel <trav...@hotmail.com> wrote:
I probably have the most performant and processing intensive use of the Android Platform showing the most effective use of the platforms 2D graphics capabilities. I also use compelling features including the
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