7 messages in net.nether.puck.cisco-nsp[c-nsp] Re: DS3 framing: M13 vs. C-bit
FromSent OnAttachments
John NeibergerJan 18, 2005 12:41 pm 
Michael K. SmithJan 18, 2005 1:16 pm 
james edwardsJan 18, 2005 1:34 pm 
dave o'learyJan 18, 2005 1:34 pm 
ringwyrm27Jan 18, 2005 3:08 pm 
Justin M. StreinerJan 18, 2005 3:14 pm 
MADMANJan 18, 2005 4:11 pm 
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Subject:[c-nsp] Re: DS3 framing: M13 vs. C-bitActions...
From:ringwyrm27 (ring@comcast.net)
Date:Jan 18, 2005 3:08:35 pm
List:net.nether.puck.cisco-nsp

C-Bit has a channel in overhead called the MDL (maintenance data link) that allows for the passing of FEAC codes like the FDL does on a T1. It also allows for the passing of G.832 type messages (error counts and so on).

C-bit/MDL allows telco to perform remote testing on the DS-3 by logging into a mux and just shooting the loop up/down codes down the MDL. I don't believe that M13 allows for this.

----- Original Message ----- From: "John Neiberger" <John@efirstbank.com> To: <cisco-nsp at puck.nether.net> Sent: Tuesday, January 18, 2005 12:40 PM Subject: [c-nsp] DS3 framing: M13 vs. C-bit

I don't have a lot of experience with DS3s and I have a minor problem that I need some help with. We have a point-to-point DS3 with both endpoints set to M13 framing (Cisco 7513 PA-T3+ and a Kentrox IDSU). This link involves two service providers. Qwest says that we are provisioned for M13, as well. However, Time Warner at the other end of the link seems to think we're provisioned for C-bit. My question is this: does that matter?

We see a highly intermittent burst of errors from time to time but other than that we don't see a problem. It can run for days or weeks without a single error and then we'll see a blip of a couple thousand errors, after which it runs cleanly again. Is it possible that this problem is caused because of c-bit being used on the Time Warner side of that part of the link?

We have three potential courses of action:

1. Get Time Warner to switch to M13 2. Get Qwest to switch to c-bit and change our end devices to c-bit 3. Do nothing since the errors are brief and infrequent

What do you think? Could the framing mismatch cause a problem, perhaps similar to an AMI/B8ZS mismatch in the DS1 world?